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Touhou urban legend in limbo alt color
Touhou urban legend in limbo alt color






touhou urban legend in limbo alt color

def is slideshow-esque combination of the day, evening and night stages, as it starts off with the shrine as it appears during the day and transitions to the evening phase after thirty seconds, eventually transitioning to the night phase after an additional thirty seconds have past, at which point it will stay on the night phase until the end of the round.

#Touhou urban legend in limbo alt color download#

Three of the five definitions files that are included in the download have the shrine as it appears during the three different times of the day that occur in the source game the day variant showcases the shrine in broad daylight in pleasant weather conditions, the evening variant has everything in the stage tinted an orange colour, and the night variant has everything tinted a dark grey colour, as well as the lamps at the front of the shrine lit up. Night's version is based on the Hakurei Shrine stage as it appears in Immaterial and Missing Power, using sprites that were ripped directly from said game. 'Maiden's Capriccio' from Immaterial and Missing Power A minor issue with the conversion of the shrine's sprite to M.U.G.E.N is the light source from the inside of the lamps appearing as a solid object and the surrounding light that would have be emanating from the source appearing completely white. There are a couple of camera issues present in this stage, the first being that the stage doesn't go as far to the right of the starting position as it does the left, the other being that the camera will always try to keep the highest jumping character in the centre, which makes it so even the slightest upward movement by a character will cause the camera to follow them. The sky graphic appears to be the fake moon that was created by Eirin Yagokoro during the events of Imperishable Night, though this is somewhat ironic seeing as Immaterial and Missing Power canonically occurred prior to the events of Imperishable Night. Lightoss' version uses a sprite of the shrine at night from Immaterial and Missing Power that's been separated into three to make use of the RGB method, which involves each of the three sprites holding one colour set from each of the primary colours (red, green and blue) being layered on top of each other in order to reduce the impact of colour loss. 'Maiden's Capriccio ~ Dream Battle' from Imperishable Night At the very beginning of each match, Japanese kanji will appear on the upper-middle part of the stage alongside the appropriate time stamp for the particular time of day the stage is set at, which will flicker away after a few seconds so as to not obscure the view of the eventual fight. def from a colon to a semicolon and saving them. def in Fighter Factory and changing the very first character in the. defs, though these can be easily fixed by opening each. def files unfortunately, none of the stages will work off of the bat due to the same minor error present in all of the.

touhou urban legend in limbo alt color

There are three definitions files packaged in the download that showcase the shrine during different times of the day, noted by the source game's time stamps being assigned to the names of their respective. Due to stage's floortension value being set to zero, any small amount of vertical movement is enough to start the camera's own movement in the same direction, which can make it difficult to keep track of grounded characters when another character jumps or is otherwise sent upwards.Ĭhoiyer's version of the Hakurei Shrine stage uses sprites from the first fighting game instalment of the Touhou Project series, Immaterial and Missing Power. defs will work until the sprite file's destination is changed, as the versions in the download point to a folder that's name consists of kanji. The stage has been divided into three definition files that equate to the three different times of day the stage could be fought on in the source game, with TOHO - Shinto shrine_Daytime depicting the shrine during the daytime, TOHO - Shinto shrine_Evening depicting the shrine during an orange evening sunset, and TOHO - Shinto shrine_Night depicting the shrine under a cover of darkness with pulsating light effects emanating from the shrine's two exterior lamps it should be noted that none of these. DABA's Hakurei Shrine is the first in a long line of stages to use sprites ripped from Immaterial and Missing Power, though in this version they've been manually scaled down by half to emulate the shrine's source game appearance in versions of the M.U.G.E.N engine available at the time, which could only support low-resolution stages because of this, everything has prominent blurring when the stage is used in versions of the engine running at the source game's resolution of 640x480.








Touhou urban legend in limbo alt color